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  • Description

    The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!This game is part of project GIPF. - BoardGameGeek

  • Details
    BGID: 7854
    Category: Abstract Strategy
    Time: 30 minutes
    Designer: Kris Burm
    PrimaryName: YINSH
    Players: 2 to 2
    Year: 2003
    Artist: lu'cifer
    Product Title: YINSH
    Family: Project GIPF
    Ages: 9 and up